However, what may deter some players is that the game may feel too clever for its own good. Ultimately, the soundtrack is stellar, and, much like the graphics, perfectly complements the game’s mood. This creates a nail-biting atmosphere that makes you feel like you're trying to decide whether to cut the red or the blue wire in an action movie. The game boasts a brilliantly tense soundtrack that favours minimal instrumentation to make your hairs stand on end as you navigate the workstation. Not only does Please, Don't Touch Anything tick the right boxes visually and mechanically, it also sounds amazing. The graphical presentation in Please, Don't Touch Anything is spot-on because it matches the game being played perfectly basic, yet desolate, and as a result, both the game and the graphics feel better together, as if in harmony. This really helps relay the facts that the technology in front of you is really antiquated, so you have to be extra careful not to push buttons mindlessly. The centrepiece of your control panel is an old monitor, coloured in black and green. Part of the reason that the game will win you over the graphics have been crafted in lovely mock 8-bit style coloured heavily with stark greys to demonstrate the gravity of the situation. The real phenomenon of this game are the graphics. This game doesn't hold your hand it encourages you to think outside the box, which results in a deeply satisfying puzzle experience. This is the appeal of Please Don't Touch Anything: the game is left intentionally sparse to kickstart the part of your brain that says, “What if I try that?” - once you start to experiment, the game opens up, and your control panel reveals more buttons and more options which will lead to unlocking the different endings the game has to offer. The only thing left to help you is a cryptic sheet on 'instructions' posted on the wall, so your only option is to try every possible option available. DON T TOUCH THE BIG RED BUTTON HOW TOThis is where it becomes apparent that there is more than one ending to the game, and there may be more than one way to play however, how to do so is all up to you. After the city explodes, you pull a reset switch, and you begin right back where you started. This is not the end of the game by any stretch. Doing so, as you can expect, will open Pandora's Box a self-destruct switch appears over the city, and once it’s pulled, it's game over. The workstation appears sparse, with only a monitor of a city-scape on it, and a tantalisingly large red button crying out to be pushed. This sounds simple enough, but, of course, rules are made to be broken. Their only instructions to you? “Please, don't touch anything.”. Gamers can do nearly anything they want within the confines of a game, so you can imagine what little confidence might be inspired by a game titled Please, Don't Touch Anything.ĭescribed as 'brain-wracking' by developer Four Quarters, Please Don't Touch Anything takes shape as a puzzle game where you look after a friend’s workstation while they go off to the bathroom. In games, it's generally expected of the player to touch, break, and steal anything they please – RPGs even let you enter strangers' houses without permission even though, in the real world, doing so would leave you with a court date and a criminal record instead of a cool new item. Reviews // 11th Apr 2015 - 8 years ago // By Ben McCurry Please, Don't Touch Anything Review
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